This ran me through the use of applying opacity maps to my hair textures as alpha channels and then saving the images as targa's. I then applied the textures with alphas to separate planes in 3dsMax and positioned them around the lure:

This is the head with added planes in 3Ds max viewport, the alphas obviously look a lot nice when rendered or in unity but even then I'm not a hundred percent happy with the results so I'm going to keep experimenting to see if I can make them better, I may have to leave them out for the game if I can't by then.
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