
After playing around with creating my own skeleton for a while I did a little research into CAT Motion which my tutor Mark had mentioned. CAT Motion used to be a plugin for 3DS max but in the 2011 version was integrated into the full package. After messing around creating human shaped Cat Parents. I came a cross a short series of videos on youtube which run through creating walk cycles to be used in UDK.
This set of videos was extremely useful for what I need to do, it was only in the last video that it became tailored to UDK so I was able to use it for what I need for unity. I created the same base human Cat Parent that he describes in the video and spent a good few while laying it out before spending at least and hour editing the envelopes in the skin modifier, pretty much following the tutorial word for word at this point. I then wanted to create my first walk cycle, this would be so that the Lure could walk through the environment ahead of the player. I carried on with the YouTube tutorial and referred to this exact episode:
I combined a couple of the motion editor preset's to get quite a slow calm walk and ended up just tinkering with the independent variables for each section of the CAT parent. I specifically turned down a lot of the roll on the shoulders and hips as this point the walk looked quite feminine. I also changed the jumper and trousers for the lure as the geometry wasn't perfect for animation. I moved the sculpts around a bit adjusting the joints and shoulders before re-topologising and re-baking the normals. This time the meshes worked a little better for animation and I was left with this:

