The protagonist will only be viewed in the menu screen of the game, when the player clicks Enter the camera will zoom in to her head to suggest the player is playing as the protagonist. So what I want to do with the model is pose it lying down with a slight breathing animation which will loop. It was a bit tricky trying to pose her within a animation layer as all the constraints interfered as I tried to pose her lying down. Had to rotate the model onto it's side out of the animation and then pose her limbs with it turn on.
This is how it turned out, now that the model is rigged I may animate it walking for use in future versions of Rove where the protagonist will be a visible character controller.