Tuesday, 10 May 2011

Protagonist - Posing

The protagonist will only be viewed in the menu screen of the game, when the player clicks Enter the camera will zoom in to her head to suggest the player is playing as the protagonist. So what I want to do with the model is pose it lying down with a slight breathing animation which will loop. It was a bit tricky trying to pose her within a animation layer as all the constraints interfered as I tried to pose her lying down. Had to rotate the model onto it's side out of the animation and then pose her limbs with it turn on.

This is how it turned out, now that the model is rigged I may animate it walking for use in future versions of Rove where the protagonist will be a visible character controller.

Tuesday, 3 May 2011

Protagonist - Texturing

As I had to texture skin with the lost once before, I tried to produce a better skin texture for this model again to show my prowess at texturing. Using a few different photos off human skin, I made a few skin stencils in photoshop before stencilling them on in Mudbox, I then exported that texture back into photoshop to adjust the colours and add a bit of shading as well as the lips and eyebrows. I also produced a really nicely detailed opacity map for the gown which doesn't show up well in 3DS max viewport but works really well in unity which you will get to see later. For now heres the viewport screen: