Tuesday, 3 May 2011
Protagonist - Texturing
As I had to texture skin with the lost once before, I tried to produce a better skin texture for this model again to show my prowess at texturing. Using a few different photos off human skin, I made a few skin stencils in photoshop before stencilling them on in Mudbox, I then exported that texture back into photoshop to adjust the colours and add a bit of shading as well as the lips and eyebrows. I also produced a really nicely detailed opacity map for the gown which doesn't show up well in 3DS max viewport but works really well in unity which you will get to see later. For now heres the viewport screen:
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